fe2o3.io OST cover Crestfall OST cover GridLock OST cover Void Factory OST cover
music · vøiddo studio

fe2o3.ioOST

the catalog · 4 live · 4 in mastering
OST · 01 2026 15 tracks 48:51

fe2o3.ioOST

The score for our rust-and-yard-physics browser game — corrosion as soundtrack. Industrial beds, oxide-warm pads, percussion of struck steel. Mixed for the quiet click-to-rust loop and loud enough for the late-game smelter chaos.

scored for fe2o3.io →
OST · 02 2026 16 tracks

CrestfallOST

High-fantasy rune-blade-on-altar score — broad orchestral strokes, choir-and-anvil climax tracks, recurring rune-motif played on detuned harp. Composed end-to-end in-house; no library cues, no temp-track residue.

scored for Crestfall →
OST · 03 2026 17 tracks 1:30:00

GridLockOST

Neon-cube isometric puzzle music — synthwave bedrock, sub-bass that rewards good speakers, arpeggio motifs that resolve only when a row clears. The 1.5-hour runtime mirrors the meditative late-game flow state.

scored for GridLock →
OST · 04 2026 20 tracks 1:02:00

Void FactoryOST

The cosmic-economy score — cathedral pads over the orbital base, granular synthesis for asteroid drift, tape-saturated brass on the late-game expansion arcs. Twenty tracks for one of our oldest worlds.

scored for Void Factory →
OST · 05 in mastering

MossplotsOST

Cozy-idle moss-garden score in flight — fraunces-italic-tinted ambient, cream-paper acoustics, dotted-divider percussion. No fail state, no urgency in the music either.

scored for mossplots →
dropping soon
OST · 06 in mastering

SyncstrikeOST

Female-led pop-techno score for the rhythm-arcade game — twelve NYRA tracks, four-lane on-beat-or-out chart. The OST is the gameplay; this is just the cleaner cut.

scored for syncstrike →
dropping soon
OST · 07 in mastering

MergebenchOST

Clockmaker's-workshop score for the merge puzzle — dark-walnut chamber timbres, brass-pendulum percussion, cream-light pads. No fake urgency in the game; no fake urgency in the music.

scored for mergebench →
dropping soon
OST · 08 in mastering

AnchorageOST

Quiet-physics score for the calm anchor-balance puzzle — blueprint-paper ambience, settling-into-balance motifs, no-music-focused atmospheric bedrock. Lets the simulation breathe.

scored for anchorage →
dropping soon
the artist

Egor Michurin

Composer in-residence. Scores every vøiddo game from cold-open ambient to end-credits cathedral. Writes, mixes, and masters in one chair — same chair as the studio's other shipping.